West Aht Urhgan
Al Zahbi



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Connected Zones |
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| Bhaflau Thickets | Wajaom Woodlands | |

Protected by tall ramparts, the impregnable
fortress city of Al Zahbi serves as the capital of the western half of the
vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of
stone buildings joining to form paths around structures built on a higher
level. The serpentine designs seen throughout the city represent the
two-headed snake king Zahak, a symbol of the Empire.
Al Zahbi is divided into three wards:
Commoner’s Ward
This fairly new ward houses residents who have either not been granted or
have been stripped of citizenship. Beastman attacks are a constant threat
due to the district’s location on the outskirts of town.
Merchant’s Ward
This diverse ward is home to merchants and craftsmen who provide their
services to the area’s throngs of traders, mercenaries, and adventurers from
foreign lands. The district also features two ports, one facing the inland
sea to the north and another facing the open sea to the south. The
Merchant’s Ward also serves as a western gate to the Empire.
Imperial Ward
The Imperial Ward lies behind a colossal white wall that separates the
district from the rest of the city. The magnificent imperial palace,
military facilities, and residences of the imperial family line the streets
inside, but noncitizens are strictly forbidden to enter.